Evaluating a learner's actual skill or knowledge level based on the expected skill
or knowledge for a person in the same job, position, or assignment.
When learners participate in an online learning course at different times, it is known
as asynchronous learning. Asynchronous learning allows learners to go through a course
at their own pace and on their own schedule.
Blended learning is an instructional approach that includes a combination of online
and in-person learning activities. For example, students can complete online self-paced
assignments by a certain date and then meet on-site or online for additional learning
A framework for categorizing educational goals.
A video-based screen capturing software program.
Content Module Page
Information stored in a content file on D2L and used to communicate skills or knowledge.
It can contain any media format, including text, graphics, animation, video, audio,
and HTML plug-in.
Distance Education or Distance Learning
Distance Education/Learning occurs when students and their instructors are in different
geographical locations and the instruction occurs on an electronic device, such as
a computer or mobile phone. The learning can occur in a synchronous environment, in
which all participants are connected at the same time or in an asynchronous environment,
when participants are engaged in learning at different times.
Information and graphics that have been organized in electronic or computerized lessons
or chapters and made available via computer.
eLearning (short for electronic learning) is an umbrella term that refers to all types
of training, education and instruction that occurs on a digital medium, like a computer
or mobile phone.
Web-based test proctoring service.
Doctrine that copyright material may be used without permission from the copyright
holder for criticism, news reporting, teaching, and research.
An instructional strategy and type of blended learning that reverses or flips the
traditional method of in-class lecture and out of class practice. Students watch video
lectures prior to class and use class time to engage in applicaiton or practice of
A review that occurs during implementation. Formative evaluation measures training
outcomes in terms of learners' opinion about the course, assessment results, job performance,
and return of investment to the organization during the implementation.
Face-to-face. The traditional classroom environment.
A plug-in software that adds functionality to the web browser.
A Hypertext Markup Language used for creating websites.
Instructional Designer (ID)
An individual who, using systematic methodology and instructional theory, creates
content for learning events.
An audio recording of a training program.
Software that reads the text on the computer screen.
The recording of a computer screen and converting this recording into a movie.
A written text for audio narration.
Images created by taking a picture of what is on your screen. You can use tools such
as SnagIt and Camtasia to create engaging images to place in presentation videos,
tutorials, and training documents.
Social Media Learning
Social media learning refers to the acquisition of information and skills through
social technologies that allow people to collaborate, converse, provide input, create
content and share it. Examples of social media learning can occur through online social
networking platforms, blogs and microblogs (like Twitter), online talk radio and wikis.
Federal requirement that providers of online education obtain approval from state's
in which they enroll students.
Visual organizers that instructional design and eLearning professionals use to illustrate
ideas and communicate these ideas to other team members.
A process of reviewing a course after implementation. Summative evaluation measures
training outcomes in terms of learners' opinion about the course, assessments results,
job performance, and return of investment (ROI) to the organization.
Portable automated lecture capture system.
When learners participate in an online learning course at the same time but in different
locations, it is known as synchronous learning. Synchronous learning allows learners
to interact with the instructor and other participants. This is done through software
that creates a virtual classroom.
Universal Design in Learning (UDL)
A framework to improve and optimize teaching and learning for all people based on
scientific insights into how humans learn. (Center for Applied Special Technology).
The virtual classroom refers to a digital classroom learning environment that takes
place over the Internet rather than in a physical classroom. It is implemented through
software that allows an instructor and students to interact.
A video-based podcast.
A term used to describe a second generation of the World Wide Web focused on collaboration
and information sharing. Web 2.0 technologies are comprised of wikis, blogs, social
networking tools, content hosting services, and podcasting.
A webinar is a seminar or workshop in which the facilitator and participants view
the same screen at the same time. Usually the webinar has an audio component that
the facilitator controls and functionality that allows participants to chat by entering
text, answering polls, raising their hands and asking questions.
Collaboration websites to which anyone within the community of users can contribute