When instructors use a variety of instructional strategies integrated with carefully selected technology tools, students can become more engaged in the learning process.
This knowledge base highlights a variety of topics, strategies and digital tools commonly used to promote student learning across a variety of disciplines.
Click on the technology type to see tips for implementation, possible pedagogical uses, a selection of reccomended tools, and additional related resources.
Wondering how to integrate your instructional strategy with technology? Looking for a particular technology tool to use for common teaching and learning goals? Choose a category below and discover some applications and tips that can help you do more with technology in your classes.
Active learning puts an emphasis on developing the students’ conceptual understanding by engaging students in activities that promote higher-order thinking, such as discussing, debating, writing, and creating. There are no limitations to active learning, as activities can take place in face-to-face or online classrooms and be completed in large or small groups or individually.
Student response systems are tools that can poll students, then capture and display the results for a class to see and discuss. Student response systems promote active learning, engage students, encourage participation, check knowledge, and provide immediate feedback. No matter the class size or curriculum, student response systems can give everyone a voice, and enhance the teaching and learning experience.
Formative assessment helps students become aware of any gaps that exists between their desired goal and their current skill, and guides them through actions required for successful learning. There are varieties of formative assessment tools available that assist in the evaluating mastery of course material and providing effective feedback.
Summative assessments evaluate student learning at the end of an instructional unit by comparing it against some standard, objective, goal or benchmark. There are many tools for the actual summative assessment, grading and feedback, and management of earned grades throughout the term.
An electronic portfolio, or ePortfolio, is a compilation of student work from a course or a series of courses, course practicums, internships, and/or volunteer experiences. Students may include a number of different artifacts to exemplify their talents and academic and professional growth, such as electronic presentations, audio and video projects, and research papers.
Providing quality feedback and teaching self-checking skills allows students to develop as independent learners in order to be successful in their higher education programs and in their professional lives post-graduation. Technology can involve students in the feedback process encouraging both reflection and dialogue around the reviewed work.
Brainstorming is a type of active learning in which the instructor poses a question or problem and students generate as many ideas as possible within a specified time frame. Students are able to brainstorm independently or collaboratively using a variety of digital tools.
Collaborative learning is an activity where two or more students work together in a group with a specified project to achieve a common goal. The Instructional technologies here can enhance the ability of student teams to collaborate effectively, by providing communication tools as well as applications for sharing and publishing work.
Would you like to have students collaborate more online? Discussions are type of active learning that allow students to work through concepts from course content by formulating ideas in their own words. Synchronously or asynchronously, students can clarify understanding, debate topics, organize ideas, and practice skills.
Peer learning occurs when students are learning from each other. It differs from collaborative learning in that during periods of collaborative learning, students are learning alongside each other. With the reccomended tools here, students are able to explain their ideas and give each other feedback as well as develop interpersonal, communication, and critical thinking skills.
Social media promotes self-directed learning, preparing students to search for answers, think critically and make decisions independently. The social media applications suggested here can provide deeper, richer learning experiences with a variety of feedback, dialogue, and cooperation opportunities.
Incorporating case studies into instruction is a type of active learning in which students read or watch a scenario, then, using supporting data or an open ended question, respond on the content presented. By completing case study assignments, students practice identifying a problem, recognizing and expressing a point of view, and determining practical solutions.
Concept mapping is a type of active learning that allows students to visualize relationships between concepts. Students can construct a concept map in written or electronic form by organizing concepts or topics hierarchically with the most general concepts at the top followed by more specific concepts.
Multimedia Instruction involves the use of diverse types of media such as text graphics, video, and interactivity to convey an instructional message. There are many options for Multimedia creation including applications such as Camtasia and the One Button Studio and assistance for creating videos with the Digital Media Center as well as libraries of ready-made materials available via Lynda Campus and Gartner.
Digital storytelling, a blend of video, audio, images and text to convey stories, information and ideas, allows students to write in a more compelling and interactive format. Here you will find Digital Storytelling tools to create and share digital media projects using elements such as: images, voice, sound, and ways to balance between audio and visual.
The universal design approach is to create products and/or environments that are designed, to accommodate individuals with a wider range of abilities and disabilities. Here, you will find technology resources that can create curriculum and provide environments that, provide access to learning.