Mahmoud Amer
- Professor of Languages
- Ph.D., Indiana University of Pennsylvania
- M.A., University of Toledo (Ohio)
- B.A., Mutah University
Research Interests
- Game-based Learning
- Mobile-Assisted Language Learning
- Computer Assisted Language Learning
- Second Language Acquisition
- Arabic Language Teaching
- Effective Implementation of Educational Technology
Publications
- Amer, M. (Accepted). Game-based learning in the LCTL classroom: Insights from Teachers
in Training using Game-based learning. Proposal for a book chapter for the Special
Issue 2026 Advances in CALL Research and Practice: Game-based Approaches to CALL.
Equinox (Publisher of the CALICO Journal)
- Amer, M. (2024). YouGlish: Search for Video Clips in Context! FLTMAG (IALLT (International
Association for Language Learning Technology. DOI: https://www.doi.org/10.69732/WGGR8986
- Amer, M. (in progress). The most important 500 roots/stems in understanding media
stories in Arabic: a corpus analysis of a prominent newspaper in Jordan. Perspectives
on Arabic Linguistics
- Amer, M., Cabrera-Pusche, M. (2022). Assessment Without Borders: Modernizing Placement
Tests for Diverse Contexts, In Technology-Assisted Language Assessment in Diverse
Contexts, Edited Book, Karim Sadeghi, Lessons from the Transition to Online Testing
during COVID-19 (1st ed.). Routledge. https://doi.org/10.4324/9781003221463
- Amer, M. (2021). Exploring tutoring and learning gains for learners of Arabic. Second
Language Research & Practice, 2(1), 81–98. https://doi.org/10125/69859.
- Amer, M. (2021). Review of the Book Recent tools for computer- and mobile-assisted
foreign language learning, by A. Andujar, (Ed.) CALICO Journal, 38, 2, (pps. 250-254)
https://doi.org/10.1558/cj.41056
- Amer, M. (2020). Language Learning Difficulties Reported by Beginner-Level Learners
of Arabic Using Online Tools. Journal of Advances in Linguistics, 11, (pps. 19-35)
https://doi.org/10.24297/jal.v11i.8654
- Amer. M. (2014). A study of learners’ usage of a mobile learning application for learning
idioms and collocations. CALICO Journal, 31(3), p-p 285-302. doi: 10.11139/cj.31.3.285-302
Active Software & Digital Media Projects
- [2022-Present] Designer and developer of Prezant, an attendance tracking software.
- [2022-Present] Designer and developer of Vocabee (vocabee.org), a game-based learning
platform to promote engagement in the language classroom
- [2011-Present] Designer and developer of Kalimat, a software package for learning
Arabic featuring interactive vocabulary and grammatical lessons, video excerpts of
Arabic spoken by native speakers, listening comprehension essays, and a full English-
Arabic dictionary.
- [2017- 2023] Developer of uAdvise, a n application designed to help faculty provide
accurate and updated advising and degree progress reports for their advisees.
- [2014-Present] Developer of Wx: From Word to D2L. This computer program provides important
features similar to those found in the commercially produced program, RESPONDUS®.
It transforms existing word exams into D2L interactive formats.
International Conference Presentations
- Amer, M. (2024). Games that Promote Collaboration and Engagement in World Languages,
paper accepted for presentation at the American Council on the Teaching of Foreign
Languages (ACTFL), Philadelphia, Pennsylvania.
- Amer, M. (2024). Gamification and Teaching Language for Specific Purposes. Paper presented
at the 7th International Symposium on Languages for Specific Purposes & Centers for
International Business education & Research Business Language Conference. George Washington
University, DC.
- Amer, M. (2024). It is Game Time! Come and Discover the Joy of Learning and Teaching
with Games (workshop). Computer Assisted Language Instruction Consortium (CALICO),
Pittsburgh, Pennsylvania.
- Amer, M. (2024). Competitive Collaborative Games: Project-Based Learning through Gamification.
Computer Assisted Language Instruction Consortium (CALICO), Pittsburgh, Pennsylvania.
- Amer. M. (2023). Vocabulary Learning with Vocabee. International Association for Language
Learning Technology (IALLT), New Orleans, LO. [Selected as a Finalist for the Henderson
Plenary Award]
- Amer. M. (2023). Gamified Learning: Integrating Modern Gaming Design in the Classroom
PASSHE Conference on Teaching and Learning - Hosted by Slippery Rock University.
- Amer. M. (2023). Gamified Learning: Integrating Modern Gaming Design in the Classroom.
Computer Assisted Language Instruction Consortium (CALICO), Minnesota, Washington.
- Amer. M. (2022). Busy Bees: Making Vocabulary Learning Fun and Engaging using Vocabee.
ACTFL, Boston, MA. (November 2022)
- Amer. M. (2022). Games without Borders. The Computer Assisted Language Instruction
Consortium (CALICO), Seattle, Washington. (June 2022)
- Amer, M. (2020). Digital Story-Telling and Mobile Games for Language Classroom. The
Computer Assisted Language Instruction Consortium (CALICO), Seattle, Washington.
- Amer, M. (2019). Fun Meaningful Games in the Class. The Computer Assisted Language
Instruction Consortium (CALICO), Montreal- Québec, Canada.
- Amer, M. (2018). Emphasizing the Role of Ownership in Preparing Language Teachers
to Use Technology. The Computer Assisted Language Instruction Consortium (CALICO),
University of Illinois UC.
- Amer, M. (2017). An Analysis of Students’ Use of Strategies and Digital Tools while
Learning Arabic. The Computer Assisted Language Instruction Consortium (CALICO), University
of Arizona, Flagstaff, AZ.
- Amer, M. (2016). Arabic Corpora: The Intersection of Technology and Pedagogy. The
Computer Assisted Language Instruction Consortium (CALICO), Michigan State University,
East Lansing, MI.
- Amer, M. (2015). The most important 500 roots/stems in Understanding Media Stories
in Arabic: A corpus analysis of a prominent newspaper in Jordan. ACTFL, San Diego,
CA
- Amer, M. (2015). Capturing students’ behavior online in language learning environments:
Guidelines for respecting students’ privacy. The Computer Assisted Language Instruction
Consortium (CALICO), Denver, CO.
- Amer, M. (2013). The use of supplementary online material online for learning Arabic.
A presentation presented at the annual meeting of the American Association for Applied
Linguistics (AAAL), Dallas, TX.
- Amer, M. (2012). Using online material for teaching Arabic. A presentation presented
at the annual meeting of the American Association of Teachers of Arabic (AATA), Denver,
Co.
- Amer, M. (2011). Revisiting existing technology: What PowerPoint can do to help teach
reading skills for ELLs. A presentation selected as Best of Affiliates to be presented
at the Teachers of English to Speakers of Other Languages (TESOL) annual convention
in New Orleans, LA.
- Amer, M. (2011). Next iPhone update: Install the findings of theory and research in
the field of language learning. Poster presented at the annual meeting of the American
Association for Applied Linguistics (AAAL), Chicago, IL.
Regional Conferences
- Amer, M. (2025). Let's play! Promoting Collaboration and Engagement in Languages with
Games. Northeast Council on the Teaching of Foreign Languages (NECTFL), NYC, NY.
- Amer, M. (2023). Gamified Learning: Integrating Modern Gaming Design in the Classroom.
PSMLA, PA.
- Amer, M. (2023). Vocabee. NECTFL, New York, NY.
- Amer, M. (2014). The International TESOL convention: Insights from the past and guidelines
for the future. Penn TESOL East, Arcadia University, PA.
Lectures and Training Workshops
- [2024-Summer] Invited to give a presentation on game-based learning for language professionals
at the Modern Language Center, Amman, Jordan [INVITED]
- [2023- Fall] Invited to give a presentation on gamification at Tulane University,
New Orleans [INVITED]
- [2023-Summer] Integrating Modern Gaming Design in the Language Classroom, The Computer
Assisted Language Instruction Consortium (CALICO), Minneapolis, Minnesota.
- [2023-spring] Showcase Excellence Presentation ODLI (Learning with Vocabee)
- [2022-fall] Gamified Vocabulary Learning in the Age of a Mobile Saturated World [INVITED]
at the Chester County Intermediate Unit)
- [2022-fall] Engaging Students Using Vocabulary Games (workshop)
- [2022-spring] Using Zoom to promote engagement in in-person classes.
- [2022-spring] Showcase Excellence Presentation ODLI (Interactive Student-Created Quizzes)
- [2020] Designing Stories for Mobile Devices in the Language Classroom, Games (Workshop).
The Computer Assisted Language Instruction Consortium (CALICO), Seattle, Washington
- [2018] Creating Mobile Language Learning Apps, University of Minnesota-Duluth [INVITED]
- [2018] Creating Engaging Language Learning Games (Workshop). The Computer Assisted
Language Instruction Consortium (CALICO), University of Illinois UC.
- [2017] Creating Engaging Language Learning Games. The Computer Assisted Language Instruction
Consortium (CALICO), University of Arizona, Flagstaff, AZ.
Undergraduate Courses
- ARB101-ARB302 (All courses in the Arabic Language Sequence)
- ARB420: Topics in Arabic Language and Literature
- EAR309: Arabic Culture and Civilization
- LAN382: Teaching English Language Learners
- LAN100: Language and the Human Experience
- LAN150: Lovely Accents: The World’s Vocal Tapestry
- EDT349: Technology Tools to Transform Learning and Teaching
Graduate Courses
- LAN555: Computer Applications for Language Learning
- LAN583: Second Language Acquisition
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