Schedule
RECAP Conference sessions are identified by the RECAP Planning & Proposal Evaluation Teams as representing current topics of interest in higher education. Sessions focus on sharing or modeling innovative uses of technology while allowing for interaction among participants. These sessions address "how to" as well as "why-to."
Time | Session |
---|---|
Wednesday, May 18, 2022 | |
8:45 am to 9:00 am | RECAP 2022 Welcome & Introduction |
9:00 am to 10:00 am | Keynote - Cybersecurity Awareness: Tips, Techniques, Challenges, & Panel Discussion with GreyCastle Security |
10:15 am to 11:00 am | Accessing Course Data to Make Data-Driven Decisions in D2L |
11:15 am to 12:00 pm | Technological Innovation and Tools in the Academic Library: Then to Now |
Thursday, May 19, 2022 | |
8:45 am to 9:00 am | Welcome to RECAP, Day 2 |
9:00 am to 10:00 am | Teaching with Technology in the New Normal: Best Practices |
10:15 am to 11:00 am | "I use closed captions and I'm not deaf or hard of hearing" How Accessible Design Helps All |
11:15 am to 12:00 pm | E-Portfolio and the Power of Making Sense of One's College Career |
12:00 pm | RECAP 2022 Closing |
Zoom Link will be included in your Registration Confirmation.
Say YES to cell phone use in class: An open invitation for students and educators to truly embrace the BYOD (Bring your own Device) to class.
Presenter: Mahmoud Amer, West Chester University
Abstract: This sessions embraces intentional cell phone use in class to improve engagement and long term learning. This session will examine how using gamification and game-based learning support long term engagement especially as we pivot to larger and online classes. This session will include a live demonstration of gamified learning in action.
Learning Objectives: Attendees will 1.Create games that enhance the curriculum 2.Think creatively about ways to engange our visual and mobile-centric students 3.Reflect on how games can create active learning spaces
Curricular Success: Partnering with Instructional Design to Create a Virtual Reality Experience to Teach a Challenging Topic
Presenter: Nancy Barker, West Chester University
Co-presenter(s): Danielle Yocom
Abstract: Experiential learning in nursing education can be challenging to integrate into the classroom and clinical setting. The goal of this project was to expose students to learning experiences via alternate, creative modalities using technology. Virtual reality simulations were used to immerse students into a dying patient's room surrounding by family.
Learning Objectives: How to use of virtual reality to immerse students in challenging scenarios. The challenges of virtual reality by both faculty and students.
Reimagine Engagement with Nearpod: Innovative Instruction at Your Fingertips
Presenter: Lisa Dise, Pennsylvania College of Health Sciences
Co-presenter(s): Alyssa Kirchner, Joel Rodriguez
Abstract: Join us as we explore the many uses of Nearpod in Higher Education. We will explore the implementation of this tool at PA College and highlight the successes experienced such as using activities to prepare students for NCLEX next generation style tests and professional development events.
Learning Objectives: Identify engagement strategies in Nearpod Determine strategies that fit individual instructional needs Discuss how to utilize nearpod pacing tools to create learner-centered instruction
Purposeful Podcasting: Building an audio show to advance your teaching & learning goals
Presenter: Tom Pantazes, West Chester University
Co-presenter(s): Jessica Drass, Madison Steinbrenner
Abstract: Creating a podcast is easier than you think and has numerous applications in teaching and learning. Join the ODLI on Air Podcast co-hosts as they share their expertise from planning and creating a podcast. Learn about the benefits of podcasts and everything you need to create your own show.
Learning Objectives: You will be able to (1) Identify why podcasts support student learning and engagement, (2) Articulate resources needed to start your own podcast, and (3) Create a plan for your own podcast.
Open AI Tools in Higher Education: Exploring Opportunities and Challenges
Presenter: Chris Penny, West Chester University
Co-presenter(s): Jessica Drass
Abstract: This panel will bring together faculty, technologists and researchers to explore the opportunities and challenges of using open AI tools. The panelists will discuss the latest developments in AI tools and their potential applications in higher education. They will also examine the challenges and concerns associated with using AI tools.
Learning Objectives: By the end of the panel discussion, participants will have a better understanding of the potential opportunities and challenges of using open AI tools, plus best practices for implementing them.
"AI Ain't Going Away: Strategies for Utilizing Artificial Intelligence in the Writing Classroom"
Presenter: Timothy Ray, West Chester University
Abstract: Artificial intelligence programs such as ChaptGPT have caused widespread concern in the academy, including in the writing classroom, where it is feared that AI may lead to a new form of plagiarism. Despite fears, AI can be used constructively in the writing classroom by both students and faculty, as this presentation will demonstrate.
Learning Objectives: It is hoped that audience members will gain a greater understanding of constructive and assistive ways that educators and students can utilize artificial intelligence programs in writing classrooms.
Does the shoe fit? Audiovisual technologies in teaching spaces.
Presenter: Nobuyuki Yamamoto, West Chester University
Co-presenter(s): Gary L Albaugh, Craig Underwood
Abstract: Audiovisual technologies for differing modes of instruction. Impact of the pandemic on technology needed for instruction. Are we providing the tools to meet the updated needs for instruction and enhance the student experience? Presentation on technology updates on higher ed campuses, followed by a panel discussion on new and innovative technologies
Learning Objectives: Discover additional ways to use available technology tools. Changes in the technology landscape resulting from the pandemic. Gain exposure to new audiovisual technologies and their value in higher education.
Hybrid Instruction as Inclusive Teaching Practice: Technologies and Strategies
Presenter: Jeremy Wheeler, West Chester University
Co-presenter(s): H. Naomie Nyanungo, Angela Guerriero
Abstract: In this session, we’ll explore hybrid instruction as a strategy for inclusive teaching. The session will feature a presentation by a faculty member on using hybrid instruction to embed flexibility into her courses, and strategies for effectively implementing hybrid instruction with available video teleconferencing technologies.
Learning Objectives: Consider the role of flexibility in inclusive teaching Explore strategies for engaging students in hybrid modalities Review technologies and techniques for successfully implementing hybrid instruction
Approaching Faculty Professional Development with a Digital Just in Time Content Strategy Plan
Presenter: A. Nicole Pfannenstiel, Millersville University
Co-presenter(s): Marie Firestone
Abstract: This session shares data on the Millersville University Faculty Professional Development Content Strategy Plan which includes prompting for inclusive practices reflection, faculty upskilling through intentional use of existing resources, and on time learning within the flow of a semester, maximizing impact without increasing support staff workload.
Learning Objectives: Recognize benefits of a faculty development content strategy Identify institutional resources and communication pathways to support low stakes PD strategies Discuss strategy for unique institution
Utilizing an App and Patient-Simulation in the Classroom to Inform Clinical Discussion
Presenter: Lindsey Keenan, West Chester University
Abstract: This presentation will discuss the implementation of application in the classroom to lead students through an interactive experience around mental health screening and referral. The PROmotion app was developed by the presenter for clinical and classroom use, where students utilize the app to simulate and discuss mental health scenarios.
Learning Objectives: By the conclusion of this session, attendees will be able to evaluate ways to integrate an interactive application into pedagogy around discussing mental health with health and social science students
Visual Design in an Online Teaching Environment
Presenter: James Pannafino, Millersville University
Abstract: This presentation will discuss and explore how design fundamentals can help create an optimal online learning experience. Topics such as typography, hierarchy, and layout will be explored. The presentation will be geared towards non-designers and how they can use design fundamentals in their online teaching environment.
Learning Objectives: • Attendees will gain a better understanding of design fundamentals. • Attendees will be able to improve their digital learning environments through the understanding of presentation topics.
Animated Case-based Studies in Teaching Preservice Teachers Trauma Informed Practices: A Collaboration
Presenter: Tom Haughey, West Chester University
Co-presenter(s): Michelle Fisher
Abstract: This collaboration between Special Education, Instructional Design, and Theatre created animated case-based studies that depict a hard-to-reach population: children with specific mental and physical disabilities & children who have experienced trauma, which may come alive through this experiential approach. We will share our process and animations
Learning Objectives: Participants will be able to: *see the benefits of cross discipline collaboration *develop an instructional plan that includes the use of animated scenarios *see the animation development process
A Shared Vision for Equitable and Inclusive Course Design
Presenter: Jordan Schugar, West Chester University
Co-presenter(s): Kristin English, Tom Pantazes
Abstract: Participants in this session will be asked to examine the intersection of educational technology with equity-mindedness while learning to appreciate the significance of inclusive excellence to our pedagogies. In addition to sharing resources, this session will offer an opportunity for dialogue and community building.
Learning Objectives: Participants will have the opportunity to evaluate and reconsider course materials/resources, learning activities and assessments to incorporate more equitable and inclusive instructional practices.
Sustainable IT Practices
Presenter: Teresa Hudson, West Chester University
Co-presenter(s): Bradley Flamm
Abstract: Learn how IS&T supports campus sustainability initiatives within IT Operations and Teaching & Learning spaces regardless of in-person or remote work and instruction. There is an array of opportunities to improve sustainability, from designing new buildings to deploying and supporting endpoint devices and technologies for use both on and off campus.
Learning Objectives: Faculty/staff, and students will gain an understanding of IT’s role in campus sustainability initiatives and how they can help create awareness with everyday best practices.
Nevermore - Building an Edgar Allan Poe Escape Room
Presenter: Sarah Burton, Northampton Community College
Abstract: Escape the classroom and bring your curriculum to life in new and exciting ways! This presentation will cover the design development, and implementation of Nevermore, Northampton Community College's Poe themed escape room. Along with this specific use case, we will discuss digital and portable escape rooms and how to bring them into your classroom.
Learning Objectives: Discuss the design process of escape rooms Generate ideas for the use of escape rooms (digital and physical) in the classroom Discuss the benefits of hands on problem solving in the classroom